Dissidia Final Fantasy NT Game Review

As part of my gaming schedule I had some fun trying out a mix and match of Final Fantasy Characters in the Final Fantasy Chronicles. This time there’s no Chronos but you have Spiritus and Materia gathering heroes from all realms in another Marvel-like Multiverse of Madness.

Materia is like the blandest and most dislikable boss god I’ve ever had the displeasure of “working for”. The heroes were so cool but where was Aeris? At least they gave us Squall and Cloud and the most amazing Sephiroth. OMG and Zidane from FF9 was also in it

Unlike past Dissidia titles, NT places a focus on three-on-three combat, with players actively controlling one character while the in-game AI controls the other two. Each character has its own HP meter, along with a Party HP meter, Stamina meter, and Summon meter for the whole team. When a character is defeated, a segment will be removed from their team’s Party HP meter; when the meter is depleted, the team loses the battle. Energy from the Stamina meter is expended when the player performs a dash or dodge to limit overuse; the meter will quickly recharge if the player remains on the ground for a short time. Players can use their shield or dodge to defend themselves, though the shield will deteriorate over time. Players can also fill their Summon gauge by attacking foes or destroying Summoning Crystals. By filling their team’s Summon gauge, players can perform summons to call one of seven creatures such as Ifrit or Bahamut to attack their enemies, as well as grant passive buffs to the player’s team.

In addition to Standard Battles, NT features a second battle type in the form of Core Battles. These involve each team being given a large crystal to protect, which their opponent must attempt to destroy; the team whose crystal is destroyed first loses the battle. The game features several types of single-player arcade ladders, in which a player’s team must defeat a series of increasingly-difficult AI opponents. These will sometimes conclude with a Bonus Battle, in which the player’s team must defeat one of the game’s seven Summons in a battle for additional points. The game also supports online multiplayer battles, with players able to form teams of three to battle opposing teams.

By participating in online and offline battles, players will earn experience points to increase their Player Level and individual character levels. As characters level up, they will receive rewards such as new HP attacks and chat messages. Increasing the Player Level will grant additional rewards such as new EX Skills, Summons, and Memoria Tokens, the latter of which must be acquired to progress in the game’s Story Mode. Players will also earn Gil that can be spent in the in-game shop to purchase new character costumes, weapons, and battle music.

Final Fantasy: Warrior of Light, Garland
Final Fantasy II: Firion, The Emperor
Final Fantasy III: Onion Knight, Cloud of Darkness
Final Fantasy IV: Cecil Harvey, Kain Highwinda, Golbez
Final Fantasy V: Bartz Klauser, Exdeath
Final Fantasy VI: Terra Branford, Kefka Palazzoa, Locke Cole
Final Fantasy VII: Cloud Strife, Sephirotha, Tifa Lockhart
Final Fantasy VIII: Squall Leonhart, Ultimecia, Rinoa Heartilly
Final Fantasy IX: Zidane Tribal, Kuja
Final Fantasy X: Tidus, Jecht, Yuna
Final Fantasy XI: Shantotto, Kam’lanaut
Final Fantasy XII: Vaan, Vayne Carudas Solidor, Gabranth
Final Fantasy XIII: Lightning, Snow Villiers
Final Fantasy XIV: Y’shtola Rhul, Zenos yae Galvus
Final Fantasy XV: Noctis Lucis Caeluma, Ardyn Izunia
Final Fantasy Tactics: Ramz Beoulve
Final Fantasy Type-0: Ace

My favourites:

Learn the strengths and weaknesses of each class

Characters in DISSIDIA FINAL FANTASY NT fall into four classes:

  • Assassins: have excellent mobility and fast attack speed, but hit weaker and take less damage than some other classes. Examples include Noctis, Zidane, Kain and Tidus.
  • Vanguards: specialize in powerful attacks at close or mid-range, but are also kinda slow. Examples include Cloud, Sephiroth, Cecil and the Warrior of Light.
  • Marksmen: operate at long range combat, essentially playing a game of keep-away with their foes. But some attacks can be slow to wind up, and if they’re cornered by a melee attacker, they’re in real trouble. Examples include Terra, Y’shtola, Ace and that jerk Kefka.
  • Specialists: Despite the name, these characters are the quintessential all-rounders. They’re not weak in any area, but nor do they excel. To make up for that, they often come with a special ability, such as the ability to buff the party, or extra HP attack options. Examples include Vaan, Bartz and the Onion Knight.

Classes play very differently to each other, so make sure you experiment to see which style of play you like the most.

Also, consider that there’s a rock-paper-scissors system in play – Assassins are strong against Marksmen, Marksmen have an edge against Vanguards, and Vanguards have an advantage over Assassins.

So when targeting enemies, it’s often sensible to focus on those that your character’s strong against. That said…

Know when to go all-in and when to back off

When you’re locked onto an enemy, you can see how much damage your next HP attack will do. If it’s not the full bar, you might be tempted to focus on increasing your bravery, so you can land an HP attack that takes them out in a single hit.

There are times that will be the right move, but don’t forget that when you go on the offensive, you also open yourself up for enemies to attack you. If you’re outnumbered, or your foe counterattacks, you could find yourself with less Bravery than when you started!

So remember – you don’t always have to go for the KO. Sometimes you should use an HP attack to essentially ‘bank’ your Bravery and do whatever damage you can.

Listen to the Moogle kupo!

If you’re just starting out, heed the advice of the announcer Moogle. Throughout the fight, it’ll dole out situational advice, such as “finish that foe” if your next HP attack is enough to incapacitate your target.

That said, don’t take the Moogle’s word as gospel. Use your common sense depending on the situation – if you’re being targeted by three enemies at once, for example, an HP attack might open you up to a devastating team assault.

And if you find the Moogle distracting, or you feel like you’re experienced enough to no longer need it, don’t forget you can turn it off in the options menu.

Use summons to change the flow of a battle

Summons are a big part of DISSIDIA FINAL FANTASY NT, and utilized properly, they can alter the course of a fight. Before each match, your team will get to choose a summon, such as Ifrit, Ramuh and my boy Bahamut.

Each gives the team passive bonuses for the match – such as letting the Bravery gauge refill faster, or increasing HP. But it’s when you bring them out that their power really shows – they’ll bestow much bigger, more useful, bonuses on your team for the remainder of the match.

Not only that, they’ll harass your enemies with attacks that can throw off their rhythm and give you an opening to do some damage.

The problem is that your rivals can do the same to you. That’s why it’s important to take advantage of cores when they appear. Not only do you bag summoning power for yourself, you deprive your enemies – and that’s just as important.

Teamwork makes the dream work

It’s possible (and fun!) to play DISSIDIA FINAL FANTASY NT as a lone wolf, but it is designed to be a team game. Co-ordinating with other players can make all the difference – a team that’s in sync has the best chance of winning.

For example, you can see on screen which characters are targeted by your teammates, and who’s targeting them back. That information gives you options – you can focus on the same target, creating devastating team combos that sap their bravery in seconds. Or you can run interference, blocking and harassing their attackers so they can focus on their targets unthreatened.

There are lots of other ways to help your team, including EX skills that can provide useful buffs like extra damage – so experiment!

Don’t be afraid to lose

DISSIDIA FINAL FANTASY NT may be a competitive experience, but don’t take it too seriously. More than anything else, the game just wants you to have fun.

There will be times where things don’t go your way – but don’t get discouraged. Pick yourself up and try again – the more you play, the better you’ll get. Before long, you’ll be flying round the battlefield, taking down enemies left and right.

And if not… well, you’re still playing with amazing characters in iconic locations, with some of the best music in videogames history available in the background. That’s pretty cool, right?

%d bloggers like this: